Each time a major prize-giving event approaches, one notices a demand for the addition additional classifications to recognize underappreciated efforts and satisfy the hearts of enthusiasts dedicated to specific genres.
A fellow writer has already made supporting a scary games classification. It would be amazing. So would board games, representing a passionate advocate's mission. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification backing this proposal is the most urgent above others. This is the request: There should be a category for puzzle games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. There’s a reason movie academies avoid this approach. Yet it remains an essential concession in the world of video games, showing incredible range they hardly constitute as a single art form.
To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Leading game ceremonies currently feature genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these award types successfully include a lot of ground, and you can find room accommodating various experiences.
Not so for logic-based experiences. No suitable classification appears for their placement. Examine these examples from this year’s best games, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.
- One classic puzzle game wasn’t nominated for anything that year
- Another imaginative release received no nominations during that ceremony
- Well-received sorting experience got ignored that year
- Just some brain-teasers barely qualified for small studio or handheld classifications
Importance of Logic Titles
Frequently they represent modest productions, yet the craft behind logic titles is of massive significance. Famous handheld logic titles rank among most engaged experiences worldwide and have been for many years.
The legendary block-stacking game challenges famous sandbox experiences claiming status as best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.
The Solution and Justification
Logic titles wouldn't face this problem. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, since numerous excellent many worthy titles.
To emphasize again, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators are working at the demanding boundary interactive creation, developing some of essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.